
The Story
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Storm-Charged Slasher
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Details & Craftsmanship
Every detail has been carefully considered to bring you the perfect product.

Details & Craftsmanship
Every detail has been carefully considered to bring you the perfect product.
Description
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------------
Storm-Charged Slasher
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)











